A short 14 Second animation created for a university project; we were to animate the provided rig to one of a selection of predetermined sound-clips.
The idea evolved throughout, at one point even involving an ill-fated fire-fighter breaking into a burning building, but was always similar to how it appears now because the audio evoked strong imagery what eventually became the final piece. The audio was also rigid, meaning that only the intent and context could change, not the broad actions and timings, once the clip was selected and animation had begun. It was a fairly standard animation process, though this was really my first time delving into 3D animation in an in-depth way. I used a few more advanced techniques such as a 'link constraint' to constrain the axe to the character's hand and a 'cutter-object' with a 'pro-cutter Boolean' to slice a hole in the door in order to properly animate it cracking open. No physics simulations were used; everything was hand animated.
14 Second Animation - 3D Animation Project